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News Archive: November 2002

Thursday, November 21, 2002

MDCNG v2 Posted by Hollywood Hasney @ 20:04
Yep, Warmtoes Neo-Geo build of MAME is now better than before, he said this about the version:

After a lot more fiddling, I have another drop of MDCNG available it's not really version 2 but I was out of ideas as to what to call it.

Speed has really improved - now with frameskip ZERO, no SOUND and default settings (press Y in the menu for default values) I can get around 70% speed out of Andro Donut (my test game) and more out of, for example, Viewpoint which runs over 100% at some points and about 80% most of the time.

Lots of options (it's far too confusing at the moment and the interface is a real mess) but the default values are NOT the fastest ones, using PVRDMA speeds things up for example - the highlights of change:-

+ Played with compiler optimisation
+ Modified the M68000 emulation to speed it up (this benefits other emulation in MAME)
+ Added PVRDMA support to speed things up
+ Added lots of other options to try and improve things, test theories etc
+ Allow for many selectable video modes (I'm interested in seeing how the VGA ones work - I don't have access to a VGA box).
+ Lots of other little things - I'm actually getting stuck into the MAME source itself with some reasonable effect.
+ Color mode forcing - which actually makes a big performance difference.

What I'd like to do is incorporate some SH4 assembler cores - but I have no source of finding them or understanding of how to incorporate them - anyone help with this?

Anyways - try it and feedback...
You can grab it from here

Monday, November 18, 2002

dRxLaX Posted by CyRUS64 @ 0:53
Danield Fairchild sent in this teaser screenshot of dRxLaX. He further states, 'There is something obviously missing in the picture. People will soon enough realise what it is (hopefully before Christmas).'

Thursday, November 14, 2002

Dreamcast Modem Driver Posted by NickK @ 4:00
This is the first release of the modem driver that I've been working on for a while now. It's not completely finished, but I'm hoping that people will contribute to its development so that it can be more useable in the future. You can discuss this in the message boards or download the source code and start playing with it! Have fun!

Update: Made some minor changes to syntax and added documentation for all of the user accessable functions.

Wednesday, November 6, 2002

Boob!boy 1.5 Posted by CyRUS64 @ 21:54
I dont have the time nor will to work on a gui for this right now so here's a little preview version of Boob!boy which is now written using KallistiOS. If I have time I'll add support for buffer switching and compile a version using PowerVR dma to see if its noticeably faster or not.
This should work with all gameboy black&white, gameboy colour, and super gameboy games.
Read the included instructions for information on how to test a game using this version. (you'll likely want to have a serial cable or bba/lan)


Sunday, November 3, 2002

KGL-X / Iris3d Patch Posted by CyRUS64 @ 16:21
Firstly Heinrich Tillack has released a patch for Iris3d which adds IMD animation with vertex interpolation! (Saves a lot of memory)

Secondly there is a new round of Tiny 3d Engine updates and bugfixes.
New features for this are AABB and SPHERE class/methods added,
and the Texture manager now scans for already loaded materials, saving a lot of PVR memory.

Iris3d Patch
Tiny 3d Engine
A128 Official Site

Icarus Posted by CyRUS64 @ 0:27
Happy Halloween! (courtesy of F|RES' 1-week old graphics plugin)

Friday, November 1, 2002

NetBSD Posted by CyRUS64 @ 13:31
Hemi has written a Quick-Setup guide for NetBSD/dreamcast making it 'easy to use for "non-developers"' and put together appropriate packages for the dreamcast NetBSD kernel/world.
He mentions that this is somewhat old, since the downloads have not yet been updated to match the latest source release, but he hopes to update them accordingly soon.

Quick NetBSD/Dreamcast How-To