News Archive: December 2002
Tuesday, December 31, 2002
Feet of Fury Posted by
CyRUS64 @ 6:25
Roddy, the musician for Feet of Fury, emailed regarding some new info posted on the CAGames.com website regarding the updates to Feet of Fury. It also includes a survey for those who might wish to buy a final copy, and shows off 2 new screenshots of alternate game modes, 'Practice' and 'Typing of Fury' modes.
Sunday, December 29, 2002
Ravenous truck Posted by
CyRUS64 @ 6:51
An updated preview of Ravenous games' truck for their wip game 3D Dragon:
[Modelled by Yarn, textures by Dee-roc / Bryan Ashley.]
Friday, December 27, 2002
DCBlap Posted by
CyRUS64 @ 7:04
c99koder has released a Christmas beta of DCBlap, a 3D pong game for 1 - 2 players... and judging by the latest screenshots its looking mighty good with new themes support. The downloads are fairly hefty (~30mb/cd image) but we should have local mirrors up soon.
In the meanwhile visit the official site to grab your copy, and feel free to leave comments / reviews in this thread.
Thursday, December 26, 2002
OswanDC 0.15 Posted by
CyRUS64 @ 13:33
Timo Laman has released a new version of Oswan DC, a WonderSwan/WonderSwan Color emulator. This update now includes sound emulation. Thanks to Philip Konchesky for the email.
Wednesday, December 25, 2002
DCGen... new build! Posted by
Hollywood Hasney @ 12:16
MetaFox has updated his version of DCGen. Who knows whats new in it since he just found it! However you can get it from here.
Sunday, December 22, 2002
Mame Posted by
CyRUS64 @ 15:27Bubble Bobble - The speed on this release is about 70-80%. The display is now full screen also.
Some new single game 'optimized' MAME releases by Reaper2k2...
Cabal - This is running close to 100% speed, the sound is ok as well.
Solomons Key - This version has improved sound, and it is full speed.
Thanks to metafox for the news... grab these releases from Reaper's site.
Saturday, December 21, 2002
AlephOne Posted by
CyRUS64 @ 21:17
We missed this release a little while back but AlephOne has been ported to the dreamcast. Aleph One is a 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
This port is at an early stage with no saving and a keyboard required to play.
Download nero / binaries / source here
dRxLaX Posted by
CyRUS64 @ 15:55
Daniel Fairchild has released a new version of dRxLax as promised! It can be downloaded locally here or from the official site and feel free to post your comments/feedback about it in this thread.
Monday, December 16, 2002
dRxLaX Posted by
CyRUS64 @ 22:38
Several new dRxLaX screenshots have been posted, along with an expected release for 4 days time!
Update (20/12/02): Another 'scorecard' screenshot has been added, in which someone has played an impressive 55 rounds! (no release yet though)
DCStella Posted by
CyRUS64 @ 22:33
DCStella v0.20e has been released by Sven Olivier Moll. New in this release is cheat support and a monitor to find them with.
Christopher Haslage sent in his 'Wood Stella' theme. Screenshots of it can be viewed here and here.
Monday, December 9, 2002
KOS 1.1.9 Posted by
CyRUS64 @ 9:37
KallistiOS version 1.1.9 has been released. Dan Potter writes,
"The major changes/improvements include a ramdisk, stereo and ADPCM sample support, a working GBA port again, improved maple attach/detach polling, a very preliminary PS2 RTE port, a VQ encoder and sample from Gil Megidish, Roger Cattermole's PVR DMA module, and an improved version of Bero's SDL port from Lawrence Sebald. 1.1.9 also includes the Parallax and Tsunami libs I used in writing FoF. And of course, a load of bug fixes."
SF Download page
Sunday, December 8, 2002
Ravenous update Posted by
CyRUS64 @ 6:15
Ravenous Games can now be found here, and they have updated with a couple of new screenshots of the second level demo which features a nice (but currently untextured - they are looking for a texture artist) truck.
Wednesday, December 4, 2002
Ravenous Posted by
CyRUS64 @ 19:11
Ryan of Ravenous games asked us to host a couple of divx movies of their techdemo showing off the engine they will be using to code a future demo. Here's some further info:
'The techdemos show bootup of the Dreamcast, followed by simple model and texturing, as well as controller input. I am currently working on a collision detection and response system which should show up in the next videos..
Note that these videos are nothing more than a rendering and control test. Don't think it to be any sort of game.'
However regarding their future demo/project:
'It's going to be a 2 level demo that is something to the effect of a 3D Double Dragon. Single player with a few different bad guys and two bosses. I'm modeling the levels and characters.'
"We're hoping to have the demo finished sometime in January, but we should have a basic playable version before Christmas. Guess what your getting for Christmas Ryan? A copy of DC Beat-em'Up ;)" :)
Discuss / post any questions to the author here.
Monday, December 2, 2002
NesterDC 7.1 Posted by
CyRUS64 @ 16:04optimized CPU emulation
Michael emailed to say that NesterDC 7.1 has been released. Here's what's new:
optimized bank switching
support for NNNesterJ cheat code
added many NNNesterJ cheatcodes in zip package.
refined dreamcast UI code
updated development environment (gcc-3.2, binutils-2.13.1)
some misc changes
NES external device support:
Arkanoid Paddle (controlled by Dreamcast Mouse)
Mahjong Controller (controlled by Dreamcast Keyboard)