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News Archive: April 2001

Sunday, April 29, 2001

DreamZZT Posted by Stalin @ 17:10
Sam Steele has released a port of ZZT to the Dreamcast. You can get the binaries and source at his page:

Image viewer... Posted by CyRUS64 @ 12:43
Snoozy has released his own Dreamcast Binary Picture format / a toolkit to convert pics to DBP / and a picture shuffle-puzzle game.

The sourcecode has been released along with the apps so be sure to check out his site if you are interested!

DCPhoenix 0.5 Posted by CyRUS64 @ 12:38
The following features have been added to this version:
- Added GUI
- Dipswitch settings are supported
- Scrolling is smoother

You can download the binary from the Emulators page or the source code from the Developer Tools Page.

FrNES Posted by CyRUS64 @ 12:36
A port of PNesX for the dreamcast has been released by Regex, called FrNES.

Here are some details:
-Mapper support is the same as the Playstation original. (0-3)
-Sound is unsupported. It will be once the rest of the emu is faster.
-CPU is a modified version of the original pNESx core, which is a
modified version of Marat's M6502.
-I'm still drawing directly to the framebuffer. I will attempt
to use the PowerVR chip for the whole emu at some point (and perhaps
stop you epileptics in the audience from having seizures at the
menu screen... sorry there).
-SRAM saving is unsupported

You can download it from the Emulators page.

General tidbits Posted by CyRUS64 @ 12:19
I've got everything sorted out with my computer, so apart from losing all the information, everything is fine!

Also Tubooboo has announced a new project for ngine, called PC-Ngine, which is a PC Engine Emulator for the dreamcast. He noted that Ngine-Snes9x will continue to be updated aswell!

Here is some information Tubooboo has posted regarding the new emu:

-The emulator is based around TGEmu by Charles McDonald
-The author has agreed to provide help if I run into problems
-The source is the cleanest I could find. It also seems very fast
-Fullspeed seems likely.
-Sound seems likely to be implemented for Release #1
-Saving might get an issue for Release #1, but if you get fullspeed and sound, hey! :)
-The tgemu source currently compiles and links happily with the ngine shell
-Almost all of the ngine-snes9x features will automatically be available in PC Ngine, suchas the Fileselector, VMU listing, help, Joyconfig etc.
-A release is *EXPECTED* within the next 1-2 weeks. PLEASE, if I do not make it, do not flame me. Ngine is just a hobby of mine.
Multiplayer support (Bomberman :) is currently not implemented in tgemu, but I will hack it in for Release #1
-Screenshots of ngine running PC Engine games should be up in the next days or a week or so.

So be sure to check out his site for the latest info!

Wednesday, April 25, 2001

Posted by CyRUS64 @ 18:31
I've had a computer harddisk crash so I am not around atm...
I bought the Inspiron 8000 just two months ago, but it seems Dell went for performance rather than reliability, and i have to suffer for it.
I have lost everything on it, including an updated version of Boob!boy. I may get around to doing it again but it had a few improvements:
New Menus
Pause and Resume games
Much tidied up code
Speed improvements (untested)
Preliminary save support
Sound fixes to try and get sound working (although untested)
With regards to full speed, well if anyone wants to send me an SH4-assembly Z80 simulator, i'd appreciate it :-)

Sunday, April 22, 2001

DColem released and a request Posted by Wraggster @ 13:07
The Author of DColem just emailed me to let you know he has released ver 0.9 go to his site here and download it. Thanks to Gonzo aka Marc Dietrichstein the author.
A request from Turrican2k hes running a DC code sharing site and his looking for code donators to help him get the ball rolling,his address is

Daedalus v0.4b released and DColem update Posted by Wraggster @ 11:42
The great emu Daedalus has now got a new release ver 0.4b head over to to download it.Also a news update on DColem the author informed us that he ran out of cds so the release should happen today,thanks for your time

Saturday, April 21, 2001

Chat room... Posted by CyRUS64 @ 15:18
Remember that you can always come and chat to us in #boob on efnet. If you are unsure how to do this go here to download Mirc, a chat client for windows. Install, connect to any efnet server, and simply join #boob (or #daedalus for Daedalus!) and enjoy your stay...

A Welcome and Emulation News Update Posted by Wraggster @ 14:42
hi there, im The Wraggster and from now on im gonna be helping out with emulation news, finding out as much as i can for you the great dreamcast fans. Before i start can i say a big thank you to CyRUS64 and the Gypsy for giving me the opportunity to post for you! Thanks guys.
First news is that, according to IGN, Bleemcast is to hit shops on May 1st for $5.95, but the bad news is that it will only support one game - Gran Tourismo 2. (But it is a step in the right direction.) Also expect later today the release of DColem ver0.9 which now includes sound. Thanks to Gonzo the author of DColem for that wonderful news.

Thursday, April 19, 2001

help! Posted by CyRUS64 @ 21:22
Can anyone shed any light on who might be sending me emails attached with viruses... i'm receiving about 30/day!
Here are the details:
The from "address" is either "Ha Ha Ha" or "Remote Mail Delivery Service", and they are attached by either a vb script virus or an infected executable. The "Ha ha ha" emails vary from some Spanish text to a Snow-White and the Seven Dwarfs short story... the others contain no text or subject.

The virus is W32/Hybris.gen@MM

I would just like to stop receiving these emails without having to continue setting up email blocks, and obviously i haven't opened any of the attachments :-)

Wednesday, April 18, 2001

HAUJOBB's "variance" demo released... Posted by TheGypsy @ 15:55
The HAUJOBB coders took first place in the console category at Mekka & Symposium 2001 with their DC demo named "variance". It is available for download as DiscJuggler and Nero images in the User Tools/Demos section. Unfortunately, it is meant for PAL DCs only. However, it will run on NTSC machines (both US and JP), but some parts are not visible (just black screens). Worth checking out in any case! Good stuff.

- John...

Tuesday, April 17, 2001

Gleam Source released! Posted by CyRUS64 @ 14:09
The Gleam! sourcecode has been released... hopefully someone will take it up and continue it soon.
You can download it from the Emulators page.

Monday, April 16, 2001

Dreamemu Posted by CyRUS64 @ 20:42
Dreamemu version 0.02 has been released!
You can get more info and the download from the Official Site.

It now runs some 2d software (Stars), although a lot of software won't work due to the lack of gd/cd filesystem support...

Colecovision Emulator! Posted by CyRUS64 @ 20:22
The second dc emulator to be released today...
This emulator is a port of Colem, and although it still has no sound it already runs full speed!
You can download Colem for the Dreamcast from the Emulators section.

Thanks go to Wraggster for emailing me about this emu...

UPDATE: Local downloads of Colem for Dreamcast are up now, and thx to the author for emailing me a working link!

DC Phoneix 0.4 Posted by CyRUS64 @ 16:36
Another release of DC Phoenix... the author pointblnk is doing a great job with this emu!

New in this release:
- Pleiads Emulation Fixed, with correct gameplay and colours
- Two Player Mode Now Implemented
- VMU LCD Logo
- More fixes and changes (check the source code for details)

You can download the binary from the Emulators section, and the source from the Developer tools section!

KallistiOS v0.90 Released! Posted by TheGypsy @ 3:42
Dan Potter of Cryptic Allusion has released v0.90 of KallistiOS! New features include:

- Various bugfixes (in svcmpx, genromfs compiling under Cygwin, bin2o, TA for large scenes, RockRidge support, and others)

- New configure utility for setting up compilation defaults

- New thread scheduler with priority queues and an idle task

- Semaphores and mboxes added to the thread manager

- lwIP BSD-licensed TCP/IP stack (in, but not yet really working)

See the CHANGELOG file for further changes and other details.

Local copies, as usual, are available in the Developer Tools section.

Great job once again, Dan!

- John...

900,000 visitors! Posted by CyRUS64 @ 2:09
Boob! has now had 900,000 hits in a comparatively short amount of time... not long to go before we get a million and hopefully we can think up some sort of prize when the time comes :-)

Boob!boy Posted by CyRUS64 @ 0:33
A great thanks to those of you who have offered to continue work on Boob!boy, and ill try and make a decision in the next few days. There are some good candidates and i hope i make the right choice...

Friday, April 13, 2001

Boob!boy Posted by CyRUS64 @ 20:32
Since I haven't had much time to work on Boob!boy lately, if anyone would like to continue working on it, I would willingly pass on the source. Please don't just casually ask to take it on, but if someone with experience in c++ would like to try, it would be good news and hopefully allow Boob!boy to evolve into its full potential... (sound/full speed in all games/etc...)

Phoenix v0.3 Released... Posted by TheGypsy @ 15:47
PointBlank has released v0.3 of his port of a Phoenix emu. I don't normally report emu releases, but have this time only because he's also released sourcecode along with it which may be beneficial to the DC coders out there. You can get the emu from the Emulators section and the source from the Dev. Tools section.

- John...

Monday, April 9, 2001

email problems... Posted by CyRUS64 @ 13:58
I currently am unable to receive any of the emails going to
Hence either you can wait until i am able to receive them or you can resend them to this address!

Saturday, April 7, 2001

Daedalus Posted by CyRUS64 @ 13:40
Daedalus version 0.02b has been released. Visit the Official site for more info and changes!

Friday, April 6, 2001

Daedalus Release 0.01b! Posted by CyRUS64 @ 22:44
Boob! is pleased to release version 0.01b of Daedalus, an n64 emulator for the pc by StrmnNrmn!
To download this release and for more information concerning it, please visit the Official Daedalus homepage.

Emails... Posted by CyRUS64 @ 21:58
A massive apology goes out to those of you who have sent me serious emails over the last few days... due to an oversight i was not receiving up to half of them, but i have now read through the delayed ones. I'd just like to apologize in particular to those who worked hard on designs for the Daedalus page, and hopefully we'll be able to announce an official Daedalus webmaster in the near future...

Also, a Daedalus release should be happening soon, so be sure to keep checking the Daedalus website which can be found here!

DreamPac Posted by CyRUS64 @ 18:26
I received an email from Brian Peek regarding the new release of DreamPac. Here is the info:


I've made a maintenance release to DreamPac that is now available for
download at our site, . But please note: This only affects the original "individual files" archive. The KOS development kit had a small bug in it that was manifesting itself in our program with people who made their own self-boot CDs with the "individual files" archive. It was causing DreamPac to lock up on a black screen after selecting a game from the menu. Nothing in DreamPac itself has changed, only the dev kit we link against. Since there's nothing new in DreamPac, the pre-made images have not been updated. Again, only the "individual files" archive. This is version 1.0a and is strictly intended for use only if you're having problems
with the old one.

You noted the original release on Boob! and I was hoping you could note this
fix we now have available.



So, if you were having problems creating self-boot discs for DreamPac, head over to Ganksoft for a download and information!

Thursday, April 5, 2001

Web server running on NetBSD on DC... Posted by TheGypsy @ 1:54
Just a point of interest for those that like such things: Brian Alliet has a web server running under NetBSD on a Dreamcast using the Broadband Adapter. HIs DC boots NetBSD via NFS through the BBA. It appears to be running thttpd, which is a small, portable HTTP server. You can see the actual page from the DC server here ( The links from the page are not served from the DC -- but the three GIFs on the page are.

For those curious, port 8080 at that address is rerouted through a box of Brian's to the DC. This is the ONLY port routed to the DC. All of the other ports at that address are directed to his PC, NOT the DC. So -- no use poking at the other ports, so please refrain from doing so as he doesn't have a ton of bandwidth.

- John...

Tuesday, April 3, 2001

New Messageboard System! Posted by TheGypsy @ 0:03
We have finally switched from CoolBoard to a real messageboard system that doesn't suck. :) CoolBoard was never that great to begin with, and I was just waiting until I had time to switch over to something else. Last week, CoolBoard starting forcing popup ads which we will simply not tolerate. I hate ads. So, that forced me to find the time to switch to something better which is now in place. You'll have to re-register to use the new forum system. Note that there is a link to the old system from the new system's main page in case you need to reference any of the old threads. The old system will be completely removed in a while.

- John...

Sunday, April 1, 2001

DCPaint Posted by CyRUS64 @ 13:28
The author of DCPaint, David Persik, has released a new version, 0.01.

Here is what's new:
- Added a simple GUI (borrowed from DCDraw by Tom Waters)
- Made a cursor you can actually see.
- Added choice of line thickness.
- Fixed some bugs.

You can download DCPaint 0.01 here or from the User Tools page.

Bleem! Posted by CyRUS64 @ 13:23
For all of you wondering what is going on with Bleem!, there is still no real inforation, but Lee Hyde emailed me regarding his email conversations with the Bleem V.P. You can read a transcipt of the conversations here. How hard would it be for Bleem! to post a few screenshots as progress of Bleem!cast advances???