News Archive: May 2002
Thursday, May 30, 2002
Icarus Posted by
CyRUS64 @ 9:27
Almost 2 months ago today we ran an April fool's joke of Icarus running DOA2. Although still far from being a reality, there is a little surprise at the Official Site. =)
Wednesday, May 29, 2002
DCGNUboy Updated Posted by
sp00nz @ 22:15
Here's a list of changes
new sound emulation unit.
frameskip (auto, x1.5, x2, x4)
support screen adjustment.
you can get it here
Friday, May 24, 2002
Releases Posted by
CyRUS64 @ 12:54Grande-KXL v0.5 - 2d top-down shooter. Ported by DCGrendel.
Echo's Quest DC by Trilinear - Adventure/platformer. Downloadable here.
DCBlast v0.46 - Space Invaders clone.
DCFighting v0.3.1 by Jimbo.
Armored Campaign by Trilinear - Tank multiplayer deathmatch. Downloadable here.
Thanks to Consolevision for much of this news since I've been busy lately :)
Friday, May 17, 2002
AtariDC v0.7 Posted by
CyRUS64 @ 3:26support for autostarting executable files or atr images: place autorun.com or autorun.exe or autorun.atr into the root directory of the CD autorunning cartridges is not implemented (the emulator needs the cart type, and there is no way to tell him automatically)
Here's what's new:
selecting (inserting) a cartridge will now start it immediately
800: added keyboard emulation using DC controller: now most keys can be generated with the standard DC controller
5200: added keypad emulation (only for the 1st 5200 controller)
800: Option/Select/Start are now emulated with the DC keyboard (F2/F3/F4)
support to change video mode of emulated Atari (PAL/NTSC)
Wednesday, May 15, 2002
Scummvm 2.0 Posted by
CyRUS64 @ 4:28
Scummvm 2.0 has been released, with downloads for i386 Debian Woody, Windows, Dreamcast, MacOSX, Familiar/Intimate, and Windows CE :)
Here's some info on the changes in this version:
"Besides many major fixes, ScummVM now supports several new games, such as the FmTowns 256 color version of Zak McKracken, the CD version of Loom, and (strangly enough) Simon the Sorcerer! Several games supported in 0.1.0 are now completable in 0.2.0, such as Sam and Max.
ScummVM release 0.2.0 also includes experimental (eg, do not report bugs on it!) support for Full Throttle, The Dig, the VGA version of Indiana Jones and the Last Cruisade and the VGA version of Monkey Island (floppy)".
Links: Scummvm sourceforge page
FrotzDC Posted by
CyRUS64 @ 4:24
c99koder has released a new version of FrotzDC. The main additions are more color schemes, and keyboard-only support, although saving still requires a VMU to be in port 1, so depending on whether your keyboard has a VMU plug in it you may still need a controller plugged in.
Saturday, May 11, 2002
DCBlap / titres Posted by
CyRUS64 @ 23:56
c99koder informed me that he has released DCBlap, a 3d pong game. "It supports 0 - 2 players, the Dreamcast will play for any controller that isn't plugged in, and controllers can be added / removed at any time. The first player to get 5 points wins. Pressing start during gameplay will exit the game."
Also Jimbo has released version 0.0.7 of Titres, his tetris clone. The main addition is 2 player action, and game 'a' style(players operate independently, both take from the same next array).
Friday, May 10, 2002
Tutorial / kdoom Posted by
CyRUS64 @ 7:48Doom Guy's Face on the vmu screen
Atani has written up a beginners programming tutorial available here.
Also, DCGrendel has made public an update to kdoom which contains the following new features:
Each wad version has its own binary for use with DreamInducer/DemoMnu
Several misc bug fixes
Tuesday, May 7, 2002
3d Invaders Posted by
CyRUS64 @ 6:14
Paul Boese sent in a preview version of his 3d Invaders game. According to Paul, "There is no scoring and only one level. No menu, and no background music yet. I've included the source for completeness, but It's built against the current KOS-CVS with the local addition of a yet to be commited NURBS library."
He also requests for someone to submit a dj/nero image of this release.
Monday, May 6, 2002
Dreamcast Bios Posted by
CyRUS64 @ 20:07
After this screen the bios tries to communicate with the gdrom-controller via 'low-level' access (as opposed to the normal gdrom system calls method for obvious reasons since the bios sets up these calls itself and contains its own fs for loading the ip.bin and 1stread.bin from the gdrom) which is currently not emulated, but this is a very pleasing start :)
UPDATE: After faking some lowlevel gdrom dma access, I now have gotten the bios to run to the main screen. This screen however displays itself fairly slowly and continuously dmas textures whilst this is occurring, and there are still many issues to sort out for this to work fully.
Saturday, May 4, 2002
tidbits Posted by
CyRUS64 @ 15:58
Dan now has his flashable DC BIOS replacement in place. He has put up a page with some background info on his 'pet hardware project' with many pictures detailing its creation.
Also Jimbo has released another homebrew game.. :) this time a tetris clone entitled DCTitres. You can grab it from the official site.